![]() But it’s not just the picture quality that sets the Index apart: in the settings, you can enable either 120hz or an “experimental” 144hz refresh rate, the latter of which can sometimes result in some distracting jutter. It’s not an OLED so the contrast isn’t quite as high as it could have been, and I'm still not entirely free of God rays and halos when looking at bright lights or white text in dark environments, but it still looks fantastic and the screen-door effect is minimal. The LCD display produces the best VR image I’ve ever seen. Valve also includes a rubber insert for people with small heads – I was even able to fit it on my four-year-old son (only for a few minutes, naturally). As far as weight distribution goes it’s still not quite up to the comfort level of the crown-style headgear of the PlayStation VR, but certainly a big step up from the original Vive and Oculus Rift, and significantly more comfortable than the Rift S, even on my abnormally large head. The headstrap is similar to the Vive Pro’s, with rigid side pieces that are tightened and loosened by a ratcheting knob on the back and a velcro strap to hold it on the top of your head. Valve Index – The HeadsetĬomfort is one of the big things we’re paying for, and the Index delivers in that department as well as in generally high build quality. Notably, the Index’s minimum system requirements mirror the Vive’s, though that would give you “minimum” levels of performance as well and not take advantage of the Index’s superior screen capabilities. Also, there’s a safety breakaway near the end, and Valve plans to let you detach it there and buy a $40 VirtualLink USB-C adapter that combines all three into one small plug in July. Overall, I was up and running in less than 10 minutes. It’s handy that (unlike the Vive) the Index uses a DisplayPort connection, considering most gaming GPUs have multiple DisplayPort ports but only a single HDMI port. There’s no obnoxious breakout box just a single cable cleanly splits at the end into USB, DisplayPort, and AC power. Plugging into my PC was similarly easy, especially compared to the original Vive or Vive Pro. Title=More%20Expert%20Tech%20Roundups&type=articles%2Cvideos&tags=tech-roundup&count=6&columnCount=6&theme=article Everything automatically connected and worked flawlessly on the first attempt, so it would be unseemly to complain – especially when the benefit is tracking that’s significantly more reliable than inside-out and loses track of hands much less frequently. However, the Lighthouse 2.0 base stations were extremely easy to plop on perches in opposite corners of the room and plug into power. ![]() ![]() Having used Oculus’ incredibly convenient inside-out tracking system on the Rift S and Quest, it was genuinely a drag to go back to setting up external sensors. ![]() But if you have the budget and space to accommodate it, the Index is very arguably worth every penny thanks to its excellent display, wide field of view, best-available controllers, and reliable tracking. There’s absolutely no getting around the fact that a full, zero-to-Index setup will cost you $1,000, which is two and a half times as much as the recently released Oculus Rift S (but somehow significantly cheaper than the absurd $1,330 HTC still asks for a similar Vive Pro setup). Headset might be good, but controllers are dividing people with that headset.After partnering with HTC to produce the Vive in 2016, Valve has gone solo with its ambitious new premium VR headset, the Index. I don't want controllers that need batteries and that I couldn't upgrade. Very easy to switch to new controller model whenever any company providing SteamVR tracking headsets introduces new ones, while with G2 you most likely need to change the headset if you want to change controllers for better ones.Ĭontrollers are the main reason I wouldn't go for G2. I use Vive Pro with Index controllers (it wands went obsolete against the competition, so I upgraded). With SteamVR tracking headsets you can easily get new controllers when old ones go obsolete and I have never heard anyone used controllers so long that they battery dies before the go obsolete. G2 don't even use same controllers as other WMR headsets so you are locked what HP provides to you. Personally, I never liked that the Index had plug in controllers, batteries don't last for ever, what then, another set of controllers? $369.00 I'd rather buy 4 rechargeable batteries You are going to use same controllers forever? With G2 you can't switch to new controllers (Unless HP specifically upgrades them). Check out comparisons between Index and Reverb G2 you might change your mind on the Index. Originally posted by Libre:The new HP Reverb G2 is gonna change the paradigm.
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